how to draw a 3d towel

Designer & 3d Creative person, Nikki Candelero, shares with us today a scrap of insight gained during work on a electric current projection. I can easily say Nikki is a certified great guy and existent fun to be around with every bit all visitors to AD#3 in Venice last twelvemonth tin can say. We will accept the pleasance of meeting him over again at AD#4, merely till then he shows us how to make a realistic towel… the same way as he made information technology for an Italian luxury bathroom project he is working on. Bask this article equally he describes the use of Photoshop, Marvelous Designer, 3dsmax and V-Ray.

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Author: Nikki Candelero

Nikki Candelero is a Professional Interior Designer, graduated from Politecnico di Milano. Before going to Italia, he was part of the Chaosgroup V-Ray Team working closely with the developers on the Render Engine, and even so collaborates to bring the all-time of V-Ray. Nowadays he is totally dedicated to the Blueprint in all its shapes, from Interior to even product and conceptional blueprint.

Hi Guys, Boys & Girls, Men & Women, 3D Gurus and Newbies…

In this tutorial I will effort to share my arroyo on making a Realistic TOWEL object & fabric.

I am currently working on some interior designs for an Italian company, then I've stumbled into this matter that I needed to reproduce some decent towels inside the projects. Of course as all lazy guys, I went to searching for a good tutorial or at least a practiced fix made material. All I plant was non good plenty to do the trick, so I decided to endeavor and make my own (no option really).

I am quite happy with it so far… at least for today. Maybe I volition get deeper in it, adding more than and more than to it, but for now, that will do!

This tutorial requires some basic knowledge of all software's used for information technology, so I will accept that most of you are familiar with the basic stuff, and will not explicate them in smashing details.

Software beingness used in the procedure

Marvelous Designer two

  • 3dsMax 2011 / SP ane
  • VRay 2.forty (Latest Build on the world wide web.choasgroup.com download section)
  • Adobe Photoshop (for Post-Production + and for making some maps)

And so LET's START, shall nosotros…

You tin get the PS Pattern file + Towel Textures used in this how-to here :

get-the-files

Starting backwards… (Sorry guys, it'due south in my nature, as my sign is Cancer, and so I quite often do things Backwards).

I used a PS pattern downloaded from www.brusheezy.com/patterns.

Y'all need to place this file into folder > C:\Program Files\Adobe\Adobe Photoshop\Presets\Patterns (may be a piffling different for you depending on the version), or but drag and driblet information technology
in PS – patterns. That's how I loaded it.

Nosotros're going to commencement with a blank new file in PS, sized 4800px X 3200px. This size is not random… That'due south actually the existent size of the textures I am going to apply. I've found them on this very very squeamish website, which I recommend to all of Yous – world wide web.outsidethefray.com

Photoshop / Preparing the Bump and Displacement Maps

Open up new file (4800px X 3200px).
Fill up the groundwork with pure Blackness.

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Do the same with the other pattern.

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how-to-bath-towel-ps-bandmaking-03

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That's all – we're done!

Marvelous Designer ii

Start a Clean new projection.

Create a Rectangular Shape with size 1440mm Ten 960mm. This size is not random as it is the aforementioned proportion as the paradigm pixels 4800px 10 3200px. And then the towel would exist 48cm past 32cm. Well, information technology'due south a bit tiny towel, probably good for kitchen-washing, etc. And then let's increment information technology by iii. And that's how we get 48*3 = 144cm 10 32*3 = 96cm. Now that's a towel to take a bathroom with 😉

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Fix the Cloth Particle Altitude to 40 and choose Fabric Preset : Cotton.

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Set the Thickness to 6mm. See the explanation in the image.

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Placing the Texture on the Fabric Shape

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Let'due south Play.

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Concluding version of the Cloth Shape.

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Check the texture UV and thickness again.

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That's it – Let's Export it.

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Attention – Don't just press ENTER.

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Nosotros're good to GO into MAX now !!!

3dsMAX

Commencement a new Projection and Choose both your UNITS to Millimeters… I am sure Yous know how to practise that : Customize > Units.

Import the Geometry file ( locate your OBJ File ).

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Allow's prepare that little bastard wrinkle, every bit I've promised. Become into (Poly Sub Level) and edit it with the Relax tool.

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Poly count Check. It'south goose egg… But we notwithstanding need to add to our cloth the thickness.

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Adding a Shell and TurboSmooth modifiers to the shape.

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Let's optimize the shape a bit and get rid of some invisible polys.

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Optimization complete. Polycount check and shape.

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Material

Please pay attending to some of the CHEATS, I did.

For example, we're going to Plough OFF Trace Reflections, every bit we really wouldn't want V-Ray to make a real Ray-Tracing over this 2 meg polygon object. Notwithstanding, nosotros're adding some reflections and a low value of Highlight Glossy… This will be our cherry for the postal service production, having the Specular in a separate Render Chemical element.

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Lengthened MAP & Reflect Map.

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Concluding look of the Diffuse. Textile is 1/3 done. We've got 2 more things to do before we go to return it.

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Adding the TRICK of Self-Illumination Map. This new-characteristic is available in Five-Ray 2.40 and college. For users who do not take this version of Five-Ray, just skip this office…

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BUMP / Deportation Map

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Adding the VRayDisplacementMod

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That'south it – LETS Hitting F9… (That is Return for all the newbies)

I used BruteForce / LightCache method to render it!

Actually, I haven't tried this with IR… but I believe with good settings it should be OK too.

Postwork

It all starts and ends hither… As a skillful Italian Friend of mine used to say "In that location's no better Render Engine than Photoshop!".

We're going to add some Colour Correction to the Beauty pass, as well every bit adding those Specular / Self-Illumination / Ambient Apoplexy passes.

You tin can do your own Colour Corrections, that's how I wanted mine, as this view is role of a whole interior projection, then I am trying to aim for a specific mood. Information technology's up to you how you'd like your concluding image to exist.

Adding the Render Elements

Specular :

That'south what came with our faux-cogitating cloth (think we turned off the Trace Reflections but nosotros too put a value in the Highlights Sleeky, and then the material is actually producing some Specular level. Choose Screen blend mode and adjust the layer every bit you lot like it. You may also add a mask, and draw information technology as you lot want.

Ambient Occlusion :

That's ane of my most favorite render elements, equally it helps a lot in the fine little details, such as small shadows, etc. Of class information technology gives a lot of depth to the whole paradigm and objects. NOW!!! THERE'southward a little trick I do, earlier Blending the AO pass over the RGB epitome.

  1. Making the AO Colorful
    Make a re-create of your RGB shot so far, and flatten it. Equally you know the AO (by Default) gets out in B/Westward… that'southward also how mine is. Put it over the RGB pass. Now choose – Blending mode Screen. The WHITE disappears, and the BLACK get the colour from what's nether it. That's how nosotros get a colorful AO. Flatten the image… once again.
  2. The Real Blending
    Put the flattened AO over the RGB again. Choose Multiply blending manner. Arrange the forcefulness from the Opacity / Fill up values of the Layer. Yous might add a mask, and once more draw which parts to be visible and which not.

Self-Illumination Pass :

  1. Added as VRayExtraTex in Return Elements.
    Well it's not very visible. Remember the very low curve in the Falloff map. Well that'due south what we get from information technology. If the curve was more flat, the effect would take been much more than visible. Still, that's exactly how I wanted mine, as only the picayune hairs which stand on the curved shapes got lit. Remember that back-face lighting issue. That'south it.
  2. In a higher place it all in Screen / Linear Contrivance Mode
    Pick one of the ii. In My example it is Linear Dodge. Y'all can too copy the layer several times, to emphasize the result. I have one slightly blurred, to requite it a feel of a piffling glow.

how-to-bath-towel-postproduction

And nosotros're done! Relish! You can take a bath now and utilise your ain Towel 🙂

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All-time regards,

Nikki Candelero.

searssonst1997.blogspot.com

Source: https://www.ronenbekerman.com/3d-modeling-how-to-bath-towel-with-marvelous-designer/

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